Sep 19, 2006, 10:16 PM // 22:16
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#21
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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"Cant Touch This" just became my favorite GW skill.
WOW it just became "Hammer Time" for touch Rangers
Payback is a bitch!
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Sep 19, 2006, 10:18 PM // 22:18
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#22
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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Balance is msotly based to countering.
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Sep 19, 2006, 10:35 PM // 22:35
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#23
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Academy Page
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Quote:
Originally Posted by Clord
"It is Hammer Time!" (Hammers only)
Adrenaline: 7
Elite Hammer Attack. If Hammer hits, target foe is throwed back and then knocked down 1...5 second(s).
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nah "It is Hammer Time!" should do a dazing effect on all adjacent casters
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Sep 19, 2006, 10:35 PM // 22:35
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#24
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Tainek
And If That Was Nerfed to Oblivion, then Add Guardian+ Ward Vs Melee, and you Still Making it uncappleble (What are the chances of that Dis Blow gettin in?) , Uncappable with 2 Characters, One Who is a standard in any Balanced (Warder), and one who isjust a slight modification of a standard Build (SB/Ih)
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If you took Song of Concentration out of the picture (I'm probably willing to bet money that it is changed to next spell, or some similar nerfage) then it is interuptable..
Don't Choking Gas rangers still take Seeking for these situations?
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Sep 19, 2006, 10:36 PM // 22:36
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#25
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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not to spoil all your fun, but check the sardelac for "hammer time" its there with the original idea for "cant touch this"
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Sep 19, 2006, 10:40 PM // 22:40
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#27
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Phoenix Ex
I think something like 5 energy, 5 sec duration, and 20 sec recharge is fine, perfect to use when your monk is about to be shock/adrenal spiked and watch the warriors go wtf?! A monk can also use it to protect against a mesmer suddenly running up to you
Considering its AoE effect and cannot be removed any longer and it gets a lil too powerful.
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Eliminating only 3 playable skills in the entire game is overpowered? Right.
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Sep 19, 2006, 10:44 PM // 22:44
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#28
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Academy Page
Join Date: Jul 2006
Guild: sorrow's might
Profession: Rt/N
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lol first sight at "Can't touch this" cracked me up
Anyways i think its probably gonna have like a 15-30 recharge with around 10 secs of duration. And finally I can be the one chasing the touchers
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Sep 19, 2006, 10:50 PM // 22:50
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#29
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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WOW this is really going to affect AB battles hard core. I can't wait to see the effects. I hope it’s a 10 sec recharge time or less.
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Sep 19, 2006, 10:51 PM // 22:51
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#30
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Zinger314
Eliminating only 3 playable skills in the entire game is overpowered? Right.
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Eliminating ONE skill from the game with no huge effort is not balanced..
Eliminating all Touch skills in general for no huge cost is gamebreaking. If it was up all the time it would probably cost more than you'd ever want to spend on it energy wise.
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Sep 19, 2006, 11:10 PM // 23:10
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#31
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Academy Page
Join Date: Jul 2006
Guild: sorrow's might
Profession: Rt/N
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Quote:
Originally Posted by Former Ruling
Eliminating ONE skill from the game with no huge effort is not balanced..
Eliminating all Touch skills in general for no huge cost is gamebreaking. If it was up all the time it would probably cost more than you'd ever want to spend on it energy wise.
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So... spell breaker has broken the game into 10 billion pieces
I don't think so...
Last edited by darknesstears; Sep 19, 2006 at 11:14 PM // 23:14..
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Sep 19, 2006, 11:55 PM // 23:55
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#32
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Shut Up And [PLAY]
Profession: E/Me
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woah
a while back I was reading one of those "omfg nerf touch rangers" threads because I was bored, and one of the replyers said to him what to do in case of a touch ranger, and then said there isnt any other way unless a new skill is added....
quote: I'm using "Can't touch this!".
Looks like the touch ranger complainer got what he wanted, haha.
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Sep 19, 2006, 11:59 PM // 23:59
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#33
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Frost Gate Guardian
Join Date: Sep 2005
Location: Finland
Profession: Me/E
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healing monks are going to be in trouble. healing touch gone..
Last edited by BlueSS; Sep 20, 2006 at 12:02 AM // 00:02..
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Sep 20, 2006, 12:01 AM // 00:01
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#34
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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Quote:
Originally Posted by darknesstears
So... spell breaker has broken the game into 10 billion pieces
I don't think so...
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Spell Breaker is 15 energy, only affects ONE target, and it STILL can't be up all the time unless you use arcane echo, which is more energy. Even then, Wop and chilblain etc can still remove it.
Ohh and healing touch won't be affected since it only prevents offensive touches on Allies
Last edited by Phoenix Ex; Sep 20, 2006 at 12:04 AM // 00:04..
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Sep 20, 2006, 12:02 AM // 00:02
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#35
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by BlueSS
healing monks are going to be in trouble. healing touch gone..
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It's implied that it only affects offensive touch skills...
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Sep 20, 2006, 12:04 AM // 00:04
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#36
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Frost Gate Guardian
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Quote:
Originally Posted by Zinger314
It's implied that it only affects offensive touch skills...
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well, it didnt say offensive, it does how ever say SKILL, healing touch is a spell
Last edited by Guild Terror; Sep 20, 2006 at 04:21 PM // 16:21..
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Sep 20, 2006, 12:06 AM // 00:06
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#37
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Frost Gate Guardian
Join Date: Sep 2005
Location: Finland
Profession: Me/E
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Quote:
Originally Posted by Zinger314
It's implied that it only affects offensive touch skills...
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ops, I should have read the whole thing.
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Sep 20, 2006, 12:07 AM // 00:07
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#38
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Forge Runner
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I am far more interested in signet of illusion... Waiting for the info on recharge/cast time.
16 attribute for any spell in the game...? Too awesome. I doubt it will change the next spell into illusion type thou (mantra of persistance). I hope they don't go "next mesemer spell", although that would still be great.
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Sep 20, 2006, 12:12 AM // 00:12
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#39
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Quote:
Originally Posted by perfect
Now warriors need a new elite called "Hammer Time!"
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Lmao, can't touch this by MC Hammer.
Good skill against touchies.
Last edited by some guy; Sep 20, 2006 at 12:17 AM // 00:17..
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Sep 20, 2006, 12:12 AM // 00:12
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#40
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by lightblade
Too powerful...way too powerful...it should only work on the "next" touch skill.
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For all you know it could be for 4..9 seconds. Until you know the energy/recharge time/duration, you cannot say this is too powerful. Also, if it was next touch skill this wouldn't even put a dent in touch rangers.
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